
NICK FURY
#Offensive: Damage Over Time#Defensive: Utility#Hero#S.H.I.E.L.D#Size: M#2019#RAIDS: Assault#Magic Thief#Genesis#Squad Builder#Yellow Faction#13 Grade#PLAYABLE
Immunities
Attributes
Rank 6
Sig.
Prestige33,618
Challenge Rating250
Attack10,071
Health136,082
Critical Rating1,236
Critical Damage Rating1,602
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating732
Block Proficiency4,889
Physical Resistance0
Energy Resistance0
Gains | Inflicts
PRECISION
UNBLOCKABLE
FURY
REGENERATION
EVADE
POWER GAIN
PHYSICAL VULNERABILITY
BLEED
DISORIENT
STUN
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,568.11
ContactPhysical
Medium Attacks(2 Hits)
2x
4,006.24
ContactPhysical
Heavy Attacks(3 Hits)
2x
1,712.07
ContactPhysical
1x
5,136.21
ContactPhysical
Special Attack 1(8 Hits)
1x
3,021.3
ContactPhysical
7x
1,007.1
ProjectilePhysicalContact
Special Attack 2(3 Hits)
1x
2,014.2
ContactPhysical
1x
3,524.85
ContactPhysical
1x
4,531.95
ProjectilePhysicalContact
Special Attack 3(1 Hits)
1x
32,630.04
ContactPhysical
Found In
Act
Quest Index
Story
REBIRTH
6.2.16.2.36.3.26.3.66.4.36.4.5
THE UNION
7.1.47.1.67.3.27.3.47.4.27.4.5
THE RADIANCE
8.1.28.2.68.4.1
REVELATION
9.2.29.3.5
Special Event
ETERNITY OF PAIN - ACCEPTANCE
1.12.1
THE GRANDMASTER'S GAUNTLET
1.11.2
Synergies
All Hero Champions except Nick: 10% Attack Rating. This boost is doubled if Nick is Dead.
Unique Synergy: Does not stack with duplicate synergies.
All Champions except Nick: If Nick is alive, once per fight when a teammate is inflicted with a Bleed, Poison or Shock Debuff he will drop a Restoration Kit, Purifying the Debuff and Regenerating 10% of their max health over 3 seconds.
Unique Synergy: Does not stack with duplicate synergies.
All Champions except Nick: If Nick is alive, the first 3 hits thrown by the Opponent have 100% chance to be Evaded. This will not trigger while Blocking or Dashing Back. Unique Synergy: Does not stack with duplicate synergies.
All Champions except Nick: If Nick is alive, when the fight starts he grants his teammates a Firepower Buff doubling their Critical Rating for 10 seconds. Unique Synergy: Does not stack with duplicate synergies.
All Champions: If Nick is alive, all Fury Buffs have 20% increased duration, including his own. Unique Synergy: Does not stack with duplicate synergies.
All Champions except Nick: If Nick is alive, once per fight when a teammate is inflicted with any , Frostbite or Incinerate effect he will drop an Extreme Conditions Kit, granting a Debuff Immunity Buff for 10 seconds. Unique Synergy: Does not stack with duplicate synergies.
All Champions except Nick: If Nick is alive, once per fight when a teammate is inflicted with an effect that would reduce or block their Power Bar he will drop a Power Kit, Removing the effect and granting 1 bar of power over 10 seconds.
Unique Synergy: Does not stack with duplicate synergies.
All Champions: Gain 2% Health.
Synergy Champions: Against #Villain gain 2% increased Attack Rating. Against #Hero, gain +50 Armor Rating and Block Proficiency.
All Champions: Gain 3% Health.
Synergy Champions: Against #Villain gain 3% increased Attack Rating. Against #Hero, gain +75 Armor Rating and Block Proficiency.
All Champions: Gain 4% Health.
Synergy Champions: Against #Villain gain 4% increased Attack Rating. Against #Hero, gain +100 Armor Rating and Block Proficiency.
Spider-Woman: When Immune to one of her own Fury Buffs, inflict 2 personal Power Stings. If the Signature Ability is active, trigger its chance to gain a Fury Passive. While in a fight, count as a #S.H.I.E.L.D agent.
Nick Fury: Start with 6 Tactical Advantage Charges when fighting a #Villain.
Super-Skrull: Start each fight with an Undermine Buff for 20 seconds, and his personal Undermine lasts 5 seconds longer.
Unique Synergy: Does not stack with duplicate synergies.
Spider-Woman: When Immune to one of her own Fury Buffs, inflict 2 personal Power Stings. If the Signature Ability is active, trigger its chance to gain a Fury Passive. While in a fight, count as a #S.H.I.E.L.D agent.
Nick Fury: Start with 6 Tactical Advantage Charges when fighting a #Villain.
Super-Skrull: Start each fight with an Undermine Buff for 20 seconds, and his personal Undermine lasts 5 seconds longer.
Unique Synergy: Does not stack with duplicate synergies.
Hawkeye: Gain Immunity to Poison Debuffs from Non-Mutant Champions.
Synergy Champions: +7% Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
LIFE MODEL DECOYPassive
When Nick would be knocked out, his Life Model Decoy is destroyed instead and he returns to the fight with a permanent Fury’s Fury Buff and Stun Immunity. However, Nick loses his Infinity Formula and begins taking Direct Damage equal to 5 - 2.23% of his health per second for the rest of the quest while above 30% max health. The destruction of Nick’s decoy Removes all Effects and isn't affected by Ability Accuracy reduction.
Gains | Inflicts
PRECISION
UNBLOCKABLE
FURY
REGENERATION
EVADE
POWER GAIN
PHYSICAL VULNERABILITY
BLEED
DISORIENT
STUN
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,568.11
ContactPhysical
Medium Attacks(2 Hits)
2x
4,006.24
ContactPhysical
Heavy Attacks(3 Hits)
2x
1,712.07
ContactPhysical
1x
5,136.21
ContactPhysical
Special Attack 1(8 Hits)
1x
3,021.3
ContactPhysical
7x
1,007.1
ProjectilePhysicalContact
Special Attack 2(3 Hits)
1x
2,014.2
ContactPhysical
1x
3,524.85
ContactPhysical
1x
4,531.95
ProjectilePhysicalContact
Special Attack 3(1 Hits)
1x
32,630.04
ContactPhysical
Found In
Act
Quest Index
Story
REBIRTH
6.2.16.2.36.3.26.3.66.4.36.4.5
THE UNION
7.1.47.1.67.3.27.3.47.4.27.4.5
THE RADIANCE
8.1.28.2.68.4.1
REVELATION
9.2.29.3.5
Special Event
ETERNITY OF PAIN - ACCEPTANCE
1.12.1
THE GRANDMASTER'S GAUNTLET
1.11.2
Abilities
Battle Scars
When striking a Bleeding Opponent Nick’s Critical Rating is increased by 305.56 and his attacks ignore 100% of .
While the Opponent is not under the effect of a Regeneration Buff all of Nick’s Bleeds are 100% more potent.
Basic Attacks
Ending a combo with a Light Attack has a 100% chance to inflict a Bleed, dealing 4,531.95 damage over 1 second.
Landing any Medium Attack has a 100% chance to inflict a Bleed, dealing 251.78 damage over 6 seconds.
Landing a Heavy Attack has a 100% chance to inflict up to 3 stacks of Bleed, each dealing 503.55 damage over 12 seconds.
When hitting into Auto-Block Nick is Stun Immune and has a 100% chance to inflict a Bleed dealing 503.55 damage over 12 seconds.
Knocking down the Opponent Purifies Nick's non-damaging Debuffs.
Internal Bleed - Passive
If the Opponent gets 8 stacks of Bleed, their Bleed effects are removed and replaced with a Passive Internal Bleed effect which deals 27,191.7 damage over 30 seconds.
While Internal Bleed is active all the Opponent's Bleed Debuffs have an increased duration of 0.2 seconds per Tactical Charge.
Tactical Advantage Charges - Passive
Nick starts the fight with 6 Charges when fighting an Avenger.
When Nick is Struck he has a 100% chance to gain 1 Tactical Charge. Reduced to 25% against Mutant Opponents.
While Nick is under the effect of a Fury Effect, Tactical Charge durations are paused.
Nick loses 1 Charge every 6 seconds, decreasing to every 4 seconds while at or above 10 total Charges. Additionally if the Opponent performs a Well-Timed Block Nick loses 1 Charge.
At 5+ Charges: Nick's attacks can’t Miss or be Evaded.
At 10+ Charges: Nick's Purify effects now target all Debuffs.
At 15+ Charges: Nick becomes Unblockable.
At 20+ Charges: All Charges are removed and replaced with a Fury’s Fury Buff which grants 18,127.8 Attack Rating for 10 seconds. All Tactical Charge gains are doubled while Fury’s Fury is active.
Special Attack 1
On activation, Nick gains 4 Tactical Charges.
Any hit after the first inflicts a Disorient Debuff, reducing Block Proficiency by 50% and Defensive Ability Accuracy by 70% for 8 seconds. This will not trigger while already active.
Special Attack 2
Nick slashes his Opponent causing up to 4 stacks of Bleed, each dealing 2,517.75 damage over 8 seconds.
50% chance to stun the Opponent for 3 seconds. Stun chance increases by a flat 10% for each of Nick’s Tactical charges.
Special Attack 3
Additional 20,142 Attack if Fury’s Fury is active.
Additional 20,142 Attack if Internal Bleed is active.
Gains | Inflicts
PRECISION
UNBLOCKABLE
FURY
REGENERATION
EVADE
POWER GAIN
PHYSICAL VULNERABILITY
BLEED
DISORIENT
STUN
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,568.11
ContactPhysical
Medium Attacks(2 Hits)
2x
4,006.24
ContactPhysical
Heavy Attacks(3 Hits)
2x
1,712.07
ContactPhysical
1x
5,136.21
ContactPhysical
Special Attack 1(8 Hits)
1x
3,021.3
ContactPhysical
7x
1,007.1
ProjectilePhysicalContact
Special Attack 2(3 Hits)
1x
2,014.2
ContactPhysical
1x
3,524.85
ContactPhysical
1x
4,531.95
ProjectilePhysicalContact
Special Attack 3(1 Hits)
1x
32,630.04
ContactPhysical
Found In
Act
Quest Index
Story
REBIRTH
6.2.16.2.36.3.26.3.66.4.36.4.5
THE UNION
7.1.47.1.67.3.27.3.47.4.27.4.5
THE RADIANCE
8.1.28.2.68.4.1
REVELATION
9.2.29.3.5
Special Event
ETERNITY OF PAIN - ACCEPTANCE
1.12.1
THE GRANDMASTER'S GAUNTLET
1.11.2
Synergies
All Hero Champions except Nick: 10% Attack Rating. This boost is doubled if Nick is Dead.
Unique Synergy: Does not stack with duplicate synergies.
All Champions except Nick: If Nick is alive, once per fight when a teammate is inflicted with a Bleed, Poison or Shock Debuff he will drop a Restoration Kit, Purifying the Debuff and Regenerating 10% of their max health over 3 seconds.
Unique Synergy: Does not stack with duplicate synergies.
All Champions except Nick: If Nick is alive, the first 3 hits thrown by the Opponent have 100% chance to be Evaded. This will not trigger while Blocking or Dashing Back. Unique Synergy: Does not stack with duplicate synergies.
All Champions except Nick: If Nick is alive, when the fight starts he grants his teammates a Firepower Buff doubling their Critical Rating for 10 seconds. Unique Synergy: Does not stack with duplicate synergies.
All Champions: If Nick is alive, all Fury Buffs have 20% increased duration, including his own. Unique Synergy: Does not stack with duplicate synergies.
All Champions except Nick: If Nick is alive, once per fight when a teammate is inflicted with any , Frostbite or Incinerate effect he will drop an Extreme Conditions Kit, granting a Debuff Immunity Buff for 10 seconds. Unique Synergy: Does not stack with duplicate synergies.
All Champions except Nick: If Nick is alive, once per fight when a teammate is inflicted with an effect that would reduce or block their Power Bar he will drop a Power Kit, Removing the effect and granting 1 bar of power over 10 seconds.
Unique Synergy: Does not stack with duplicate synergies.
All Champions: Gain 2% Health.
Synergy Champions: Against #Villain gain 2% increased Attack Rating. Against #Hero, gain +50 Armor Rating and Block Proficiency.
All Champions: Gain 3% Health.
Synergy Champions: Against #Villain gain 3% increased Attack Rating. Against #Hero, gain +75 Armor Rating and Block Proficiency.
All Champions: Gain 4% Health.
Synergy Champions: Against #Villain gain 4% increased Attack Rating. Against #Hero, gain +100 Armor Rating and Block Proficiency.
Spider-Woman: When Immune to one of her own Fury Buffs, inflict 2 personal Power Stings. If the Signature Ability is active, trigger its chance to gain a Fury Passive. While in a fight, count as a #S.H.I.E.L.D agent.
Nick Fury: Start with 6 Tactical Advantage Charges when fighting a #Villain.
Super-Skrull: Start each fight with an Undermine Buff for 20 seconds, and his personal Undermine lasts 5 seconds longer.
Unique Synergy: Does not stack with duplicate synergies.
Spider-Woman: When Immune to one of her own Fury Buffs, inflict 2 personal Power Stings. If the Signature Ability is active, trigger its chance to gain a Fury Passive. While in a fight, count as a #S.H.I.E.L.D agent.
Nick Fury: Start with 6 Tactical Advantage Charges when fighting a #Villain.
Super-Skrull: Start each fight with an Undermine Buff for 20 seconds, and his personal Undermine lasts 5 seconds longer.
Unique Synergy: Does not stack with duplicate synergies.
Hawkeye: Gain Immunity to Poison Debuffs from Non-Mutant Champions.
Synergy Champions: +7% Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.




















