
HULK
#Defensive: Tank#Hero#Gamma#Illuminati#Avengers#Size: XL#2014#Cul's Worthy#AW: Decay#RAIDS: Vanguard#EQ: It's Complicated#PLAYABLE
Immunities
Resistances
(Potency)
Attributes
Rank 6
Sig.
Prestige33,617
Challenge Rating250
Attack10,657
Health146,651
Critical Rating448
Critical Damage Rating1,179
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating822
Block Proficiency3,501
Physical Resistance486
Energy Resistance0
Gains | Inflicts
FURY
UNSTOPPABLE
INDESTRUCTIBLE
STUN
PHYSICAL VULNERABILITY
TRAUMA
Direct Damage
WEAKNESS
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,717.54
ContactPhysical
Medium Attacks(2 Hits)
2x
4,239.35
ContactPhysical
Heavy Attacks(1 Hits)
1x
9,058.45
ContactPhysical
Special Attack 1(2 Hits)
1x
3,197.1
ContactPhysical
1x
7,459.9
ProjectilePhysicalContact
Special Attack 2(1 Hits)
1x
10,657
ContactPhysicalPunch
Special Attack 3(1 Hits)
1x
34,528.68
ContactPhysical
Found In
Act
Quest Index
Story
REBELLION
4.1.14.1.24.1.34.1.44.2.24.2.34.2.44.3.14.3.24.3.34.3.44.4.24.4.44.4.54.4.6
ELDER'S WAR
5.1.35.1.55.2.45.2.55.2.65.3.15.3.55.3.65.4.15.4.25.4.35.4.45.4.5
REBIRTH
6.1.16.1.26.1.36.2.16.2.36.2.46.2.56.3.16.3.26.4.1
THE UNION
7.1.17.1.47.1.67.3.1
THE RADIANCE
8.1.18.1.48.2.48.2.58.3.4
REVELATION
9.1.49.2.49.3.1
Special Event
SHOOTING STARS
1.6
REALM OF LEGENDS
3.1
Synergies
Enchantress: effects last an additional +10 seconds.
Other Attacking and Defending Synergy Champions: +10% Attack Rating, but -20% Attack Rating when fighting Enchantress.
Unique Synergy: Does not stack with duplicate synergies.
#Gamma Champions: Gain +5% increased Attack Rating for each #Gamma Champion on the team.
Chee'ilth: Sister Eagle grants 3 additional Cleanse Passives at the start of each fight. [Gamma]: Gain 8 Cleanse Passives instead.
Synergy Champions: +8% Health.
Unique Synergy: Does not stack with duplicate synergies.
Maestro: Gain +10% Fury potency for each other Synergy Champion on the team.
Solo Synergy: Only affects this Champion and does not stack.
Synergy Champions: Gain +20% Attack Rating when fighting at Class Advantage, and regain the Attack Rating penalty when fighting at Disadvantage.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Increase the potency of Fury effects by 4% for each Synergy Champion present. Max: 20%.
Synergy Champions: For each Synergy Champion on the team, gain up to +6% Attack Rating and up to +500 Armor Rating based on lost Health.
Unique Synergy: Does not stack with duplicate synergies.
Thor (Ragnarok): +15% Attack while Thunder God’s Wrath is active.
Other Synergy Champions: When brough below 20% Max Health, gain an Indestructible Passive lasting 5 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Venompool: Special 2 Stun effect is expanded to Special 1 and Special 3.
Synergy Champions: +4% Health & Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Their scrambled personality makes them immune to reverse controls.
Hercules: Start the fight with +3 Strength.
Hulk: +15% Fury effect Potency.
Hulk (Immortal): While Immortality is on Cooldown, Well-Timed Blocks gain +100% Perfect Block chance.
Hulk (Ragnarok): When Crowd Excitement reaches 100, gain a Fury Buff increasing Attack Rating by +55% and inflict a Weakness Debuff reducing Attack Rating by 30%. These last 15 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Mangog: While Enraged, Attacks deal a burst of Energy Damage equal to 6% of Modified Attack.
#Avengers: Start the fight with an indefinite Passive Fury granting 10% Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
Sasquatch: Special 2 inflicts 1 additional Rupture Debuff.
Hulk: Stunned Opponents suffer -100% . This effect lingers for 0.2 seconds after the Stun expires.
Unique Synergy: Does not stack with duplicate synergies.
Hulkbuster: Up to +1,000 Armor Rating based on how low Hulkbuster’s current Health is.
Hulk: Immunity to Nullify, Fate Seal and .
Hulk (Ragnarok): Gains up to +1,000 based on how high the Crowd Meter is.
Unique Synergy: Does not stack with duplicate Synergies.
Synergy Champions: Stun Debuffs inflicted on the Opponent last 25% longer.
Unique Synergy: Does not stack with duplicate synergies.
Silver Surfer: Reduce the cooldown of Silver Surfer's Power Cosmic Buff by 3.0 seconds.
Hulk: Hulk is Immune to Buffs. Whenever a Buff is prevented by Immunity, inflict a 250 Debuff for 3 seconds. Max: 20.
Doctor Strange: Increase the Potency of each of Doctor Strange's Blessings by 25%.
Unique Synergy: Does not stack with duplicate Synergies.
All Champions: Each member of this Synergy increases the teams Attack Rating by +8% for as long as they are alive (max 24%).
Unique Synergy: Does not stack with duplicate synergies.
Cull Obsidian: Activating a Special Attack grants a non-stacking Fury Buff increasing Attack by +50% for 4 seconds. This Buff gains 150% increased duration while fighting #Hero Champions.
Solo: Only affects this Champion and does not stack.
She-Hulk, Hulk: Personal Fury Passives gain +20% potency.
Hulk (Ragnarok): SMASH attacks gain +15% attack.
Red Hulk: +2% attack for each Heat charge.
Unique Synergy: Does not stack with duplicate synergies.
Science Champions place a Passive Weakness on the Opponent reducing their Attack by 50% except while being struck by them.
Unique Synergy: Does not stack with duplicate synergies.
Void: When charging Heavy Attacks, Void can gain up to 3 Fury Buffs, each enhancing his Attack Rating by 20% for 8 seconds.
Hulk: Gains 1 bar of Power when below 20% Health.
Unique Synergy: Does not stack with duplicate synergies.
Void: When charging Heavy Attacks, Void can gain up to 3 Fury Buffs, each enhancing his Attack Rating by 20% for 8 seconds.
Hulk: Gains 1 bar of Power when below 20% Health.
Unique Synergy: Does not stack with duplicate synergies.
Void: When charging Heavy Attacks, Void can gain up to 3 Fury Buffs, each enhancing his Attack Rating by 20% for 8 seconds.
Hulk: Gains 1 bar of Power when below 20% Health.
Unique Synergy: Does not stack with duplicate synergies.
GAMMA BRAWLERAlways Active
When Hulk enters GAMMA RAGE or he strikes the Opponent with a Heavy Attack while it's active, he gains an Unstoppable Passive for 1 - 5.5 seconds.
Gain up to 305.56 - 11,000 Physical Resistance and Critical Resistance while Unstoppable based on missing Health. Potencies for both are reduced by 50% against Skill Champions.
Gains | Inflicts
FURY
UNSTOPPABLE
INDESTRUCTIBLE
STUN
PHYSICAL VULNERABILITY
TRAUMA
Direct Damage
WEAKNESS
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,717.54
ContactPhysical
Medium Attacks(2 Hits)
2x
4,239.35
ContactPhysical
Heavy Attacks(1 Hits)
1x
9,058.45
ContactPhysical
Special Attack 1(2 Hits)
1x
3,197.1
ContactPhysical
1x
7,459.9
ProjectilePhysicalContact
Special Attack 2(1 Hits)
1x
10,657
ContactPhysicalPunch
Special Attack 3(1 Hits)
1x
34,528.68
ContactPhysical
Found In
Act
Quest Index
Story
REBELLION
4.1.14.1.24.1.34.1.44.2.24.2.34.2.44.3.14.3.24.3.34.3.44.4.24.4.44.4.54.4.6
ELDER'S WAR
5.1.35.1.55.2.45.2.55.2.65.3.15.3.55.3.65.4.15.4.25.4.35.4.45.4.5
REBIRTH
6.1.16.1.26.1.36.2.16.2.36.2.46.2.56.3.16.3.26.4.1
THE UNION
7.1.17.1.47.1.67.3.1
THE RADIANCE
8.1.18.1.48.2.48.2.58.3.4
REVELATION
9.1.49.2.49.3.1
Special Event
SHOOTING STARS
1.6
REALM OF LEGENDS
3.1
Abilities
Always Active
An enhanced immune system provides full Immunity to Poison.
Gain up to 90% Degeneration Resistance and +5,328.5 Attack Rating based on missing Health. Maximum benefit at 20% Health.
Stunned Opponents suffer -20% Combat Power Rate, doubled while in GAMMA RAGE.
Fury - Max: 20
Hulk’s Fury Passives grant +1,065.7 Attack Rating. They last 2 seconds and expire one at a time during GAMMA RAGE, but are paused otherwise.
Their Ability Accuracy cannot be modified, except by Hulk.
When striking the Opponent, 50% to 80% chance to gain a Fury Passive based on missing Health.
When struck, 40% to 70% chance to gain a Fury Passive based on missing Health.
When struck, if Hulk loses more than 10% of his Max Health, gain 5 Fury Passives.
GAMMA RAGE - Passive
Striking an Opponent with a Heavy Attack while Hulk has 5 or more personal Fury Passives inflicts a Stun Debuff for 2 seconds and enters GAMMA RAGE.
When Hulk has 15 or more personal Fury Passives, he automatically enters GAMMA RAGE.
While in GAMMA RAGE, if Hulk would gain a personal Fury Passive, he instead inflicts a 144.74 Debuff for 3 seconds. Max: 20.
While GAMMA RAGE is active, pause all Trauma and Physical Vulnerability Debuffs on the Opponent.
GAMMA RAGE ends when Hulk has no personal Fury Passives, then goes on cooldown for 10 seconds.
Special Attack 1
The final hit inflicts a Stun Debuff for 4 seconds. Duration is increased by 100% while in GAMMA RAGE.
Each time this Stun is inflicted, its duration is reduced by 60% until the next time Hulk enters GAMMA RAGE.
Special Attack 2
The final hit inflicts a Trauma Debuff for each personal Fury Passive currently on Hulk. Trauma lasts for 3 seconds and causes all hits to deal an additional 5% of the damage recently dealt as a burst of Physical Damage. Max: 20.
Special Attack 3
If GAMMA RAGE is not active, gain 10 Fury Passives.
If GAMMA RAGE is active, inflict a 11,000 Debuff for 3 seconds.
Gains | Inflicts
FURY
UNSTOPPABLE
INDESTRUCTIBLE
STUN
PHYSICAL VULNERABILITY
TRAUMA
Direct Damage
WEAKNESS
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,717.54
ContactPhysical
Medium Attacks(2 Hits)
2x
4,239.35
ContactPhysical
Heavy Attacks(1 Hits)
1x
9,058.45
ContactPhysical
Special Attack 1(2 Hits)
1x
3,197.1
ContactPhysical
1x
7,459.9
ProjectilePhysicalContact
Special Attack 2(1 Hits)
1x
10,657
ContactPhysicalPunch
Special Attack 3(1 Hits)
1x
34,528.68
ContactPhysical
Found In
Act
Quest Index
Story
REBELLION
4.1.14.1.24.1.34.1.44.2.24.2.34.2.44.3.14.3.24.3.34.3.44.4.24.4.44.4.54.4.6
ELDER'S WAR
5.1.35.1.55.2.45.2.55.2.65.3.15.3.55.3.65.4.15.4.25.4.35.4.45.4.5
REBIRTH
6.1.16.1.26.1.36.2.16.2.36.2.46.2.56.3.16.3.26.4.1
THE UNION
7.1.17.1.47.1.67.3.1
THE RADIANCE
8.1.18.1.48.2.48.2.58.3.4
REVELATION
9.1.49.2.49.3.1
Special Event
SHOOTING STARS
1.6
REALM OF LEGENDS
3.1
Synergies
Enchantress: effects last an additional +10 seconds.
Other Attacking and Defending Synergy Champions: +10% Attack Rating, but -20% Attack Rating when fighting Enchantress.
Unique Synergy: Does not stack with duplicate synergies.
#Gamma Champions: Gain +5% increased Attack Rating for each #Gamma Champion on the team.
Chee'ilth: Sister Eagle grants 3 additional Cleanse Passives at the start of each fight. [Gamma]: Gain 8 Cleanse Passives instead.
Synergy Champions: +8% Health.
Unique Synergy: Does not stack with duplicate synergies.
Maestro: Gain +10% Fury potency for each other Synergy Champion on the team.
Solo Synergy: Only affects this Champion and does not stack.
Synergy Champions: Gain +20% Attack Rating when fighting at Class Advantage, and regain the Attack Rating penalty when fighting at Disadvantage.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Increase the potency of Fury effects by 4% for each Synergy Champion present. Max: 20%.
Synergy Champions: For each Synergy Champion on the team, gain up to +6% Attack Rating and up to +500 Armor Rating based on lost Health.
Unique Synergy: Does not stack with duplicate synergies.
Thor (Ragnarok): +15% Attack while Thunder God’s Wrath is active.
Other Synergy Champions: When brough below 20% Max Health, gain an Indestructible Passive lasting 5 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Venompool: Special 2 Stun effect is expanded to Special 1 and Special 3.
Synergy Champions: +4% Health & Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Their scrambled personality makes them immune to reverse controls.
Hercules: Start the fight with +3 Strength.
Hulk: +15% Fury effect Potency.
Hulk (Immortal): While Immortality is on Cooldown, Well-Timed Blocks gain +100% Perfect Block chance.
Hulk (Ragnarok): When Crowd Excitement reaches 100, gain a Fury Buff increasing Attack Rating by +55% and inflict a Weakness Debuff reducing Attack Rating by 30%. These last 15 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Mangog: While Enraged, Attacks deal a burst of Energy Damage equal to 6% of Modified Attack.
#Avengers: Start the fight with an indefinite Passive Fury granting 10% Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
Sasquatch: Special 2 inflicts 1 additional Rupture Debuff.
Hulk: Stunned Opponents suffer -100% . This effect lingers for 0.2 seconds after the Stun expires.
Unique Synergy: Does not stack with duplicate synergies.
Hulkbuster: Up to +1,000 Armor Rating based on how low Hulkbuster’s current Health is.
Hulk: Immunity to Nullify, Fate Seal and .
Hulk (Ragnarok): Gains up to +1,000 based on how high the Crowd Meter is.
Unique Synergy: Does not stack with duplicate Synergies.
Synergy Champions: Stun Debuffs inflicted on the Opponent last 25% longer.
Unique Synergy: Does not stack with duplicate synergies.
Silver Surfer: Reduce the cooldown of Silver Surfer's Power Cosmic Buff by 3.0 seconds.
Hulk: Hulk is Immune to Buffs. Whenever a Buff is prevented by Immunity, inflict a 250 Debuff for 3 seconds. Max: 20.
Doctor Strange: Increase the Potency of each of Doctor Strange's Blessings by 25%.
Unique Synergy: Does not stack with duplicate Synergies.
All Champions: Each member of this Synergy increases the teams Attack Rating by +8% for as long as they are alive (max 24%).
Unique Synergy: Does not stack with duplicate synergies.
Cull Obsidian: Activating a Special Attack grants a non-stacking Fury Buff increasing Attack by +50% for 4 seconds. This Buff gains 150% increased duration while fighting #Hero Champions.
Solo: Only affects this Champion and does not stack.
She-Hulk, Hulk: Personal Fury Passives gain +20% potency.
Hulk (Ragnarok): SMASH attacks gain +15% attack.
Red Hulk: +2% attack for each Heat charge.
Unique Synergy: Does not stack with duplicate synergies.
Science Champions place a Passive Weakness on the Opponent reducing their Attack by 50% except while being struck by them.
Unique Synergy: Does not stack with duplicate synergies.
Void: When charging Heavy Attacks, Void can gain up to 3 Fury Buffs, each enhancing his Attack Rating by 20% for 8 seconds.
Hulk: Gains 1 bar of Power when below 20% Health.
Unique Synergy: Does not stack with duplicate synergies.
Void: When charging Heavy Attacks, Void can gain up to 3 Fury Buffs, each enhancing his Attack Rating by 20% for 8 seconds.
Hulk: Gains 1 bar of Power when below 20% Health.
Unique Synergy: Does not stack with duplicate synergies.
Void: When charging Heavy Attacks, Void can gain up to 3 Fury Buffs, each enhancing his Attack Rating by 20% for 8 seconds.
Hulk: Gains 1 bar of Power when below 20% Health.
Unique Synergy: Does not stack with duplicate synergies.









































