
SASQUATCH
#Alpha Flight#Defensive: Tank#Offensive: Burst#Hero#Gamma#Size: XL#2020#Canadian#AW: Sugar Pill#Provocateur#PLAYABLE
Immunities
Resistances
(Potency)
Attributes
Rank 6
Sig.
Prestige34,008
Challenge Rating250
Attack9,191
Health191,571
Critical Rating869
Critical Damage Rating1,179
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating1
Block Proficiency3,501
Physical Resistance0
Energy Resistance688
Gains | Inflicts
FURY
REGENERATION
UNSTOPPABLE
REDUCED POWER
RUPTURE
STAGGERED
POWER DRAIN
STUN
CONCUSSION
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,343.71
ContactPhysical
Medium Attacks(2 Hits)
1x
3,656.18
ContactPhysical
1x
3,656.18
ContactPhysical
Heavy Attacks(1 Hits)
1x
7,812.35
ContactPhysical
Special Attack 1(2 Hits)
1x
2,757.3
ContactPhysical
1x
6,433.7
ProjectilePhysicalContact
Special Attack 2(3 Hits)
2x
2,297.75
ContactPhysical
1x
4,595.5
ContactPhysical
Special Attack 3(1 Hits)
1x
29,778.84
ContactPhysical
Found In
Act
Quest Index
Story
THE UNION
7.1.67.2.27.3.37.3.57.4.17.4.3
THE RADIANCE
8.1.28.2.58.4.3
REVELATION
9.2.4
Special Event
THE GRANDMASTER'S GAUNTLET
1.11.2
THE CRUCIBLE
2.12.2
Synergies
Sasquatch: During Wrath of Tanaraq gain +12% Attack.
Man-Thing:Striking a Buffed Opponent with a Medium Attack builds +5 additional Agitation.
Sabretooth:Once per fight, throwing Special Attack 3 grants 1 Persistent charge.
Unique Synergy: Does not stack with duplicate synergies.
Sasquatch: Special 2 inflicts 1 additional Rupture Debuff.
Hulk: Stunned Opponents suffer -100% . This effect lingers for 0.2 seconds after the Stun expires.
Unique Synergy: Does not stack with duplicate synergies.
Sasquatch: Rupture effects last 20% longer.
Squirrel Girl: When Tippy-Toe attaches to the Opponent she stays on for 30% longer.
Unique Synergy: Does not stack with duplicate synergies.
Sasquatch: Each stack of Rage increases Wrath of Tanaraq by an additional 0.3 seconds.
Hulkbuster: Start the fight with an indefinite Armor Up Buff, granting +15% Armor Rating. This can stack above Hulkbusters Armor Up cap.
Unique Synergy: Does not stack with duplicate synergies.
Northstar: While Speed Burst is ready to be activated, Northstar’s Combat Power Rate is increased by 15%.
Sasquatch: When immune to a Stun or Frostbite effect, or when inflicted with Coldsnap Debuff, pause Wrath of Tanaraq for 5 seconds.
Guardian: A Perfect Block briefly pauses all Force Field charges.
Unique Synergy: Does not stack with duplicate synergies.
Chee'ilth: Sister Eagle grants 3 additional Cleanse Passives at the start of each fight. [Gamma]: Gain 8 Cleanse Passives instead.
Synergy Champions: +8% Health.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Gain 15% Attack Rating for being under 50% Health and an extra 25% Attack Rating for being under 20% Health.
Sauron: While under 20% Health, also gain 20% Crit Damage.
Beast: While under 20% Health, also gain 20% Crit Resist.
Sasquatch: While under 20% Health, also gain 20% .
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Stunning a Stun Immune Champion will instead inflict a non-stacking Concussion Debuff, reducing Ability Accuracy by 60% for 5 second(s).
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: +5% Max Health.
Unique Synergy: Does not stack with duplicate synergies.
OLD BEAST OF THE NORTHPassive
When below 40% of max health, getting struck by a Contact Attack has a 10.01 - 70% chance to activate Sasquatch’s healing factor, Passively Regenerating 5% of missing health over 20 seconds. Max stacks 3.
During Wrath of Tanaraq, Sasquatch becomes Passively Unstoppable during Special and Heavy Attacks and the Opponent’s Defensive is reduced by 10 - 70% when struck by these Attacks.
Gains | Inflicts
FURY
REGENERATION
UNSTOPPABLE
REDUCED POWER
RUPTURE
STAGGERED
POWER DRAIN
STUN
CONCUSSION
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,343.71
ContactPhysical
Medium Attacks(2 Hits)
1x
3,656.18
ContactPhysical
1x
3,656.18
ContactPhysical
Heavy Attacks(1 Hits)
1x
7,812.35
ContactPhysical
Special Attack 1(2 Hits)
1x
2,757.3
ContactPhysical
1x
6,433.7
ProjectilePhysicalContact
Special Attack 2(3 Hits)
2x
2,297.75
ContactPhysical
1x
4,595.5
ContactPhysical
Special Attack 3(1 Hits)
1x
29,778.84
ContactPhysical
Found In
Act
Quest Index
Story
THE UNION
7.1.67.2.27.3.37.3.57.4.17.4.3
THE RADIANCE
8.1.28.2.58.4.3
REVELATION
9.2.4
Special Event
THE GRANDMASTER'S GAUNTLET
1.11.2
THE CRUCIBLE
2.12.2
Abilities
From the Bush
A thick fur coat provides 90% resistance along with immunity to Frostbite effects and Armor Break Debuffs.
If Regeneration Rate is inverted, all Regen effects are removed.
Gain +25% if the Opponent has a Buff or is suffering from a Debuff, this is increased to +50% if the Opponent has 4 or more of these effects.
Medium Attacks
30% chance to inflict a Rupture Debuff, dealing 4,595.5 Physical Damage over 17 seconds. +70% chance during Wrath of Tanaraq.
Heavy Attacks
Inflict for 14 seconds. Max 2.
Spirit of Rage - Max Stacks 15
Light Attacks have a 30% chance to build 1 Rage. Chance increased to 100% on the 3rd Light Attack in each combo.
Build 1 Rage every 4.5 seconds that Sasquatch didn’t land a hit.
Each stack of Rage reduces incoming damage from all sources except Special 3 by 5% per stack.
Rage is not affected by Ability Accuracy reduction but is prevented while suffering from an Enervate or Exhaustion Debuff.
Wrath of Tanaraq
If Sasquatch has 5 or more Rage, each stack gained above this threshold has a flat 10% chance to remove all stacks and trigger Wrath of Tanaraq. This lasts for 1.7 seconds per stack removed.
During Wrath of Tanaraq Sasquatch is Stun Immune.
Gain 1,480.77 Block Penetration and +50% .
Special Attack 1 and 2 cost 50% less power and Special Attack 3 costs 25% less Power.
While the Opponent has 3 full Bars of Power, Special and Heavy Attacks will Power Drain 5% of their max Power.
Special Attack 1
Each hit refreshes the Opponent's Rupture Debuffs. This can trigger into the Opponent's block.
If the final hit is blocked it has a 20% chance to inflict a Stun Debuff for 3 seconds. Chance increased to 100% during Wrath of Tanaraq.
Special Attack 2
The first 2 hits remove the Opponent's Rupture Debuffs, gaining 12,867.4 Attack Rating for each Rupture removed. This increased by 50% if activated during Wrath of Tanaraq.
The final hit inflicts up to 3 Rupture Debuffs, each dealing 13,786.5 Physical Damage over 17 seconds.
Special Attack 3
Passively Regenerate 10% of missing health over 5 seconds. This is increased by a flat +1% per Rage Stack.
Gain up to +5 Stacks of Rage and enter Wrath of Tanaraq. These stacks don’t count toward the Regeneration.
Gains | Inflicts
FURY
REGENERATION
UNSTOPPABLE
REDUCED POWER
RUPTURE
STAGGERED
POWER DRAIN
STUN
CONCUSSION
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,343.71
ContactPhysical
Medium Attacks(2 Hits)
1x
3,656.18
ContactPhysical
1x
3,656.18
ContactPhysical
Heavy Attacks(1 Hits)
1x
7,812.35
ContactPhysical
Special Attack 1(2 Hits)
1x
2,757.3
ContactPhysical
1x
6,433.7
ProjectilePhysicalContact
Special Attack 2(3 Hits)
2x
2,297.75
ContactPhysical
1x
4,595.5
ContactPhysical
Special Attack 3(1 Hits)
1x
29,778.84
ContactPhysical
Found In
Act
Quest Index
Story
THE UNION
7.1.67.2.27.3.37.3.57.4.17.4.3
THE RADIANCE
8.1.28.2.58.4.3
REVELATION
9.2.4
Special Event
THE GRANDMASTER'S GAUNTLET
1.11.2
THE CRUCIBLE
2.12.2
Synergies
Sasquatch: During Wrath of Tanaraq gain +12% Attack.
Man-Thing:Striking a Buffed Opponent with a Medium Attack builds +5 additional Agitation.
Sabretooth:Once per fight, throwing Special Attack 3 grants 1 Persistent charge.
Unique Synergy: Does not stack with duplicate synergies.
Sasquatch: Special 2 inflicts 1 additional Rupture Debuff.
Hulk: Stunned Opponents suffer -100% . This effect lingers for 0.2 seconds after the Stun expires.
Unique Synergy: Does not stack with duplicate synergies.
Sasquatch: Rupture effects last 20% longer.
Squirrel Girl: When Tippy-Toe attaches to the Opponent she stays on for 30% longer.
Unique Synergy: Does not stack with duplicate synergies.
Sasquatch: Each stack of Rage increases Wrath of Tanaraq by an additional 0.3 seconds.
Hulkbuster: Start the fight with an indefinite Armor Up Buff, granting +15% Armor Rating. This can stack above Hulkbusters Armor Up cap.
Unique Synergy: Does not stack with duplicate synergies.
Northstar: While Speed Burst is ready to be activated, Northstar’s Combat Power Rate is increased by 15%.
Sasquatch: When immune to a Stun or Frostbite effect, or when inflicted with Coldsnap Debuff, pause Wrath of Tanaraq for 5 seconds.
Guardian: A Perfect Block briefly pauses all Force Field charges.
Unique Synergy: Does not stack with duplicate synergies.
Chee'ilth: Sister Eagle grants 3 additional Cleanse Passives at the start of each fight. [Gamma]: Gain 8 Cleanse Passives instead.
Synergy Champions: +8% Health.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Gain 15% Attack Rating for being under 50% Health and an extra 25% Attack Rating for being under 20% Health.
Sauron: While under 20% Health, also gain 20% Crit Damage.
Beast: While under 20% Health, also gain 20% Crit Resist.
Sasquatch: While under 20% Health, also gain 20% .
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Stunning a Stun Immune Champion will instead inflict a non-stacking Concussion Debuff, reducing Ability Accuracy by 60% for 5 second(s).
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: +5% Max Health.
Unique Synergy: Does not stack with duplicate synergies.















