sasquatch_featured
SASQUATCH
#Alpha Flight#Defensive: Tank#Offensive: Burst#Hero#Gamma#Size: XL#2020#Canadian#AW: Sugar Pill#Provocateur#PLAYABLE
Immunities
Resistances
(Potency)
Attributes
Rank 6
Sig.
Prestige
34,008
Challenge Rating
250
Attack
9,191
Health
191,571
Critical Rating
869
Critical Damage Rating
1,179
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
1
Block Proficiency
3,501
Physical Resistance
0
Energy Resistance
688
OLD BEAST OF THE NORTHPassive
When below 40% of max health, getting struck by a Contact Attack has a 10.01 - 70% chance to activate Sasquatch’s healing factor, Passively Regenerating 5% of missing health over 20 seconds. Max stacks 3.
During Wrath of Tanaraq, Sasquatch becomes Passively Unstoppable during Special and Heavy Attacks and the Opponent’s Defensive
is reduced by 10 - 70% when struck by these Attacks.
Abilities
From the Bush
A thick fur coat provides 90%
resistance along with immunity to Frostbite effects and Armor Break Debuffs.
If Regeneration Rate is inverted, all Regen effects are removed.
Gain +25%
if the Opponent has a Buff or is suffering from a
Debuff, this is increased to +50% if the Opponent has 4 or more of these effects.
Medium Attacks
30% chance to inflict a Rupture Debuff, dealing 4,595.5 Physical Damage over 17 seconds. +70% chance during Wrath of Tanaraq.
Heavy Attacks
Inflict
for 14 seconds. Max 2.
Spirit of Rage - Max Stacks 15
Light Attacks have a 30% chance to build 1 Rage. Chance increased to 100% on the 3rd Light Attack in each combo.
Build 1 Rage every 4.5 seconds that Sasquatch didn’t land a hit.
Each stack of Rage reduces incoming damage from all sources except Special 3 by 5% per stack.
Rage is not affected by Ability Accuracy reduction but is prevented while suffering from an Enervate or Exhaustion Debuff.
Wrath of Tanaraq
If Sasquatch has 5 or more Rage, each stack gained above this threshold has a flat 10% chance to remove all stacks and trigger Wrath of Tanaraq. This lasts for 1.7 seconds per stack removed.
During Wrath of Tanaraq Sasquatch is Stun Immune.
Gain 1,480.77 Block Penetration and +50%
.
Special Attack 1 and 2 cost 50% less power and Special Attack 3 costs 25% less Power.
While the Opponent has 3 full Bars of Power, Special and Heavy Attacks will Power Drain 5% of their max Power.
Special Attack 1
Each hit refreshes the Opponent's Rupture Debuffs. This can trigger into the Opponent's block.
If the final hit is blocked it has a 20% chance to inflict a Stun Debuff for 3 seconds. Chance increased to 100% during Wrath of Tanaraq.
Special Attack 2
The first 2 hits remove the Opponent's Rupture Debuffs, gaining 12,867.4 Attack Rating for each Rupture removed. This increased by 50% if activated during Wrath of Tanaraq.
The final hit inflicts up to 3 Rupture Debuffs, each dealing 13,786.5 Physical Damage over 17 seconds.
Special Attack 3
Passively Regenerate 10% of missing health over 5 seconds. This is increased by a flat +1% per Rage Stack.
Gain up to +5 Stacks of Rage and enter Wrath of Tanaraq. These stacks don’t count toward the Regeneration.
Gains | Inflicts
FURY
REGENERATION
UNSTOPPABLE
REDUCED POWER
RUPTURE
STAGGERED
POWER DRAIN
STUN
CONCUSSION
Attack Details
Hits
Damage
Damage Type
Light Attacks
(4 Hits)
4x
2,343.71
ContactPhysical
Medium Attacks
(2 Hits)
1x
3,656.18
ContactPhysical
1x
3,656.18
ContactPhysical
Heavy Attacks
(1 Hits)
1x
7,812.35
ContactPhysical
Special Attack 1
(2 Hits)
1x
2,757.3
ContactPhysical
1x
6,433.7
ProjectilePhysicalContact
Special Attack 2
(3 Hits)
2x
2,297.75
ContactPhysical
1x
4,595.5
ContactPhysical
Special Attack 3
(1 Hits)
1x
29,778.84
ContactPhysical
Found In
Act
Quest Index
Story
THE UNION
7.1.67.2.27.3.37.3.57.4.17.4.3
THE RADIANCE
8.1.28.2.58.4.3
REVELATION
9.2.4
Special Event
THE GRANDMASTER'S GAUNTLET
1.11.2
THE CRUCIBLE
2.12.2
Synergies
JUST HAIR AND THINGS
manthing
sabretooth
Sasquatch: During Wrath of Tanaraq gain +12% Attack. Man-Thing:Striking a Buffed Opponent with a Medium Attack builds +5 additional Agitation. Sabretooth:Once per fight, throwing Special Attack 3 grants 1 Persistent charge. Unique Synergy: Does not stack with duplicate synergies.
GAMMA RAY RAY
hulk
Sasquatch: Special 2 inflicts 1 additional Rupture Debuff. Hulk: Stunned Opponents suffer -100%
. This effect lingers for 0.2 seconds after the Stun expires. Unique Synergy: Does not stack with duplicate synergies.
FURRY BUDS
squirrelgirl
Sasquatch: Rupture effects last 20% longer. Squirrel Girl: When Tippy-Toe attaches to the Opponent she stays on for 30% longer. Unique Synergy: Does not stack with duplicate synergies.
COMMON HISTORY
hulkbuster_movie
Sasquatch: Each stack of Rage increases Wrath of Tanaraq by an additional 0.3 seconds. Hulkbuster: Start the fight with an indefinite Armor Up Buff, granting +15% Armor Rating. This can stack above Hulkbusters Armor Up cap. Unique Synergy: Does not stack with duplicate synergies.
GIANT CHALLENGERS
groot_king
thing
sentinel
Sasquatch: Start the fight with 3 Stacks of Rage. King Groot: Malice grants an additional Fury Buff and +30% Fury Buff Potency. Thing: Start the fight with 3 Rock Stacks. Sentinel: Start the fight with 30 Analysis Charges. Unique Synergy: Does not stack with duplicate synergies.
TEAMMATES Lv. 1
betaraybill
All Champions gain +3% Perfect Block Chance.
TEAMMATES Lv. 2
betaraybill
All Champions gain +4% Perfect Block Chance.
TEAMMATES Lv. 3
betaraybill
All Champions gain +5% Perfect Block Chance.
TRUE NORTH
northstar
Northstar: While Speed Burst is ready to be activated, Northstar’s Combat Power Rate is increased by 15%. Sasquatch: When immune to a Stun or Frostbite effect, or when inflicted with Coldsnap Debuff, pause Wrath of Tanaraq for 5 seconds. Guardian: A Perfect Block briefly pauses all Force Field charges. Unique Synergy: Does not stack with duplicate synergies.
IF YOU DON'T TALK, YOU WON'T KNOW THEM
cheeilth
Chee'ilth: Sister Eagle grants 3 additional Cleanse Passives at the start of each fight. [Gamma]: Gain 8 Cleanse Passives instead. Synergy Champions: +8% Health. Unique Synergy: Does not stack with duplicate synergies.
BEAST FRIENDS
werewolfbynight
Synergy Champions: Gain +150
.
BEAST FRIENDS
werewolfbynight
Synergy Champions: Gain +250
.
BEAST FRIENDS
werewolfbynight
Synergy Champions: Gain +350
.
BEAST FRIENDS
werewolfbynight
Synergy Champions: Gain +450
.
A BIT TOO FERAL
sauron
Synergy Champions: Gain 15% Attack Rating for being under 50% Health and an extra 25% Attack Rating for being under 20% Health. Sauron: While under 20% Health, also gain 20% Crit Damage. Beast: While under 20% Health, also gain 20% Crit Resist. Sasquatch: While under 20% Health, also gain 20%
. Unique Synergy: Does not stack with duplicate synergies.
BIG GAME
kraven
Synergy Champions: Stunning a Stun Immune Champion will instead inflict a non-stacking Concussion Debuff, reducing Ability Accuracy by 60% for 5 second(s). Unique Synergy: Does not stack with duplicate synergies.
GAMMA MUTATES
hulk_immortal
Synergy Champions: +5% Max Health. Unique Synergy: Does not stack with duplicate synergies.
ALPHA FLIGHT
guardian
Guardian Well-Timed Blocks inflict a Shock Debuff, dealing 50% of Attack Rating as Energy Damage over 2 second(s). Solo: Only affects this Champion and does not stack.
SASQUATCH - Khonshu's Ankh