joefixit_featured
JOE FIXIT
#Defensive: Utility#Villain#Gamma#Villain of the Contest#Size: XL#2015#AW: Crush 2.0#Secutor#Saga Champions#Wrath#PLAYABLE
Immunities
Attributes
Rank 6
Sig.
Prestige
32,948
Challenge Rating
250
Attack
10,168
Health
146,651
Critical Rating
448
Critical Damage Rating
1,179
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
822
Block Proficiency
3,501
Physical Resistance
0
Energy Resistance
0
STACKED DECKPassive
After using cards to play a Dead Man’s Hand Debuff, instead of being removed, all slots are randomly assigned 1 matching suit.
Additionally, suits gain a stackable bonus during Special Attacks.
Hearts: +5.03 - 10% Debuff Duration.
Spades: +304.72 - 914.71 Critical Rating.
Clubs: +10 - 30.04% of a bar of Power over 2 seconds.
Diamonds: +9.98 - 24.96% Armor Penetration.
Jackpot: Counts as all 4 Suits.
Abilities
Always Active
An enhanced immune system provides full immunity to the Poisons of the Battlerealm.
Gamblers Draw
Joe Fixit can hold 4 cards at a time. At max capacity, new cards replace old cards in the same order they were acquired.
Cards are drawn even if the attack was blocked.
Hearts: End a Combo with Light, +7% Life Steal.
Spades: End a Combo with Medium, +4,067.2 Attack Rating.
Clubs: Heavy Hit, +25%
.
Diamonds: Well-Timed Block, +25% Block Penetration.
When Defending a Quest Node, cards are acquired based on the Attacking Champions actions.
Dead Man’s Hand - On Special Activation:
If Joe's hand consists of one of the following combinations, inflict the respective Debuff for 10 seconds. +5 seconds per bar of Power spent.
One Pair: Disorient, reducing Defensive Ability Accuracy and Block Proficiency by 40%.
Three of a Kind: Weakness, reducing Attack Rating by 30%.
Flush:
with a potency of 60%.
Playing a hand removes all cards on the last hit of the Special Attack.
Special Attack 1
On Hit, 50% chance to Inflict a Bleed Debuff dealing 3,558.8 Direct Damage over 10 seconds. +1 per Dead Man’s Hand Debuff.
Special Attack 2
Final hit has a 100% chance to inflict a 2.75 second Stun Debuff.
Replay the last Dead Man’s Hand Debuff that was played.
Special Attack 3
Inflict a random Dead Man’s Hand Debuff.
Until the Opponent is no longer suffering any Dead Man’s Hand Debuffs, Gamblers Draw card effects have +30% Potency.
Gains | Inflicts
REGENERATION
FURY
REDUCED POWER
PIERCE
DISORIENT
WEAKNESS
PETRIFY
BLEED
STUN
Attack Details
Hits
Damage
Damage Type
Light Attacks
(4 Hits)
4x
2,592.84
ContactPhysical
Medium Attacks
(2 Hits)
2x
4,044.83
ContactPhysical
Heavy Attacks
(1 Hits)
1x
8,642.8
ContactPhysical
Special Attack 1
(8 Hits)
1x
3,050.4
ContactPhysical
7x
1,016.8
ProjectilePhysicalContact
Special Attack 2
(2 Hits)
1x
3,050.4
ContactPhysical
1x
7,117.6
ContactPhysical
Special Attack 3
(1 Hits)
1x
14,641.92
ContactPhysical
Found In
Act
Quest Index
Story
REBELLION
4.2.64.3.54.4.1
ELDER'S WAR
5.1.65.2.15.2.35.2.65.3.35.3.65.4.25.4.3
REBIRTH
6.1.16.2.56.2.66.3.36.4.26.4.5
THE UNION
7.1.37.3.27.3.47.4.3
THE RADIANCE
8.1.28.1.58.2.38.3.18.4.5
REVELATION
9.1.29.2.19.3.3
Special Event
THE CRUCIBLE
2.12.2
Synergies
AFTER HOURS
moonknight
Synergy Champions: Gain up to +40% Ability Accuracy the closer it is to the Full Moon. Gain up to +600 Critical Damage Rating the closer it is to the New Moon. Unique Synergy: Does not stack with duplicate synergies.
BANNER HORDE
hulk
hulk_ragnarok
hulk_immortal
Synergy Champions: For each Synergy Champion on the team, gain up to +6% Attack Rating and up to +500 Armor Rating based on lost Health. Unique Synergy: Does not stack with duplicate synergies.
NEMESIS Lv. 3
hulk
All Champions gain +6% Attack Rating.
FRIENDS Lv. 3
wolverine
All Champions gain +130 Armor Rating.
ENEMIES Lv. 3
msmarvel
All Champions gain +155 Critical Rating.
SHARP DRESSED MEN
misterknight
All Champions gain +85 Critical Rating.
SHARP DRESSED MEN
misterknight
All Champions gain +115 Critical Rating.
SHARP DRESSED MEN
misterknight
All Champions gain +155 Critical Rating.
BIG AND TALL
solvarch
Solvarch: The first time each fight Solvarch’s ISO Core reaches 0 Charge, they gain 25 Charge. Kingpin: At the start of each fight, gain a Rage Debuff. Joe Fixit: Dead Man’s Hand Debuffs last an additional +2 seconds per Bar of Power spent. Unique Synergy: Does not stack with duplicate synergies.
WHAT YOU DON'T KNOW, YOU'LL FEAR
cheeilth
Chee'ilth: When Blocking a Heavy Attack, become Passively Unstoppable for 3 seconds. Cooldown: 45 seconds. [Gamma]: Cooldown becomes 5 seconds. Synergy Champions: +8% Attack Rating. Unique Synergy: Does not stack with duplicate synergies.
TEAMMATES Lv. 3
thor_janefoster
All Champions gain +5% Perfect Block Chance.
TEAMMATES Lv. 2
thor_janefoster
All Champions gain +4% Perfect Block Chance.
IDENTITY DISORDER
maestro_overseer
Synergy Champions: Their scrambled personality makes them immune to reverse controls.
CRIME BOSSES
hood
Villain Champions: +150 Armor Rating, +150 Critical Rating, +5% Perfect Block Chance & +5% Health. Unique Synergy: Does not stack with duplicate synergies.
COMPETITION
kingpin
Kingpin: +100% Rage Purify Ability Accuracy. The Hood: +25% Invisibility Duration. Joe Fixit: Unique Dead Man’s Hand Debuffs provide +10% Debuff Duration. Unique Synergy: Does not stack with duplicate synergies.
POWER OF MONEY
yellowjacket
Villain Champions: +5% Attack Rating. Yellowjacket: Inflicting a Debuff grants +10 Core Charge. Cooldown: 10 seconds. Unique Synergy: Does not stack with duplicate Synergies.
GOODFELLA
deadpool_platinum
Platinumpool: Increase the potency of the Mode Mixer Card by 30%. Solo: Only affects this Champion and does not stack.
GAMMA HORDE
drstrange_realm
Synergy Champions: Stun Debuffs inflicted on the Opponent last 25% longer. Unique Synergy: Does not stack with duplicate synergies.
TEAMMATES Lv. 3
venom
All Champions gain +5% Perfect Block Chance.
JOE FIXIT - Khonshu's Ankh