
RED GOBLIN
#Offensive: Burst#Villain#Symbiote#Flying#Size: M#2020#Magic Thief#PLAYABLE
Immunities
Attributes
Rank 6
Sig.
Prestige33,872
Challenge Rating250
Attack9,093
Health136,082
Critical Rating604
Critical Damage Rating1,481
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating564
Block Proficiency6,121
Physical Resistance0
Energy Resistance0
Gains | Inflicts
TRUE SENSE
ENERGIZE
FURY
APTITUDE
POWER DRAIN
ARMOR BREAK
INCINERATE
Direct Damage
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,318.72
ContactPhysical
Medium Attacks(3 Hits)
1x
3,617.2
ContactPhysical
2x
1,808.6
ContactPhysical
Heavy Attacks(2 Hits)
1x
2,318.72
ContactPhysical
1x
5,410.33
ProjectileEnergy
Special Attack 1(6 Hits)
5x
909.3
ContactPhysical
1x
4,546.5
ProjectileEnergy
Special Attack 2(6 Hits)
1x
909.3
ContactPhysical
3x
1,818.6
ProjectileEnergy
2x
1,363.95
ProjectileEnergy
Special Attack 3(1 Hits)
1x
29,461.32
Found In
Act
Quest Index
Story
REBELLION
4.2.64.3.34.4.3
REBIRTH
6.1.56.2.5
THE UNION
7.2.27.3.17.4.27.4.6
THE RADIANCE
8.1.18.1.38.2.18.2.58.3.58.4.4
REVELATION
9.1.39.3.4
Special Event
THE CRUCIBLE
1.11.2
THE NECROPOLIS
3.1
Synergies
Red Goblin: Gain +1 Bloodlust the first time Red Goblin wins a Fight in a Quest.
Green Goblin: Launching Special Attacks sets Madness and Cunning stacks to be even. While both stacks are even, increase Ability Accuracy by 25%.
Carnage: When Genetic Mutation ends, generate 1 additional Permanent Buff. After reaching max Permanent Buffs, future Symbiotic Creation Buffs last 10 seconds.
Unique Synergy: Does not stack with duplicate Synergies.
Red Goblin: Lose 1 less Bloodlust when defeated.
Venom: Reduce the duration of Venom's Klyntar Buff by 30%.
Unique Synergy: Does not stack with duplicate Synergies.
Red Goblin: While Frenzy is active, Increase Buff Duration by 30%.
Spider-Man (Symbiote): Special 2 creates a non-stacking Fury Buff granting 5% attack for each Armor Break on the Opponent, lasting 20 seconds. While Active, Heavy Attacks inflict 1 additional Armor Break.
Unique Synergy: Does not stack with duplicate Synergies.
Red Goblin: While Frenzy is active, Fury and Energize Buffs have 15% increased Potency.
Iron Patriot: Arc Overload grants a Fury Buff increasing Attack Rating by 300% for 30 seconds, no longer burns out Iron Patriot’s Suit, and can be reactivated after a 60 second cooldown.
Unique Synergy: Does not stack with duplicate Synergies.
Symbiotes: Each Symbiote on the team grants 15% increased Critical Damage Rating.
Unique Synergy: Does not stack with duplicate Synergies.
ABNORMAL NORMAN
Summoned Symbiote: Medium Attacks grant a Passive for 3 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Incursion Synergy: This Synergy only works in Incursions.Jack O'Lantern: Special 2 only inflicts Poison Debuffs, replacing the Incinerate Debuffs.
Red Goblin: Special 2 produces an extra Carnage Bomb per Carnage Bomb hit.
Green Goblin: Pumpkin Bomb effects from Special Attacks have their chance increased to 100%. This does not increase the chance of Super Bombs.
Unique Synergy: Does not stack with duplicate synergies.
Spider-Punk: Spider-Punk: Personal Rupture Debuffs expire 10% slower. This becomes 20% slower against #Symbiotes.
Green Goblin: Whenever a Bag of Tricks effect fails due to chance, gain a Tricky Passive, increasing the Ability Accuracy of Bag of Tricks effects by 5% flat for 18 seconds. Max: 5. Tricky Passives have no effect on Super Bombs.
Red Goblin: When the Opponent’s Miss or Auto-block fails due to a reason other than chance while True Sense is active, gain a +30% Fury Buff for 10 seconds. Max: 2.
Iron Patriot: Personal Armor Break Debuffs have their Ability Accuracy increased by a flat amount to a total of 100%.
Unique Synergy: Does not stack with duplicate synergies.
Kindred: When Nightmare Outbreak activates, gain an Unstoppable Buff for 7 seconds.
Green Goblin: +10% Combat Power Rate while under 1 Bar of Power.
Red Goblin: When charging a Heavy Attack, gain a 20% Energize Buff for 5 seconds. Cooldown: 7.5 seconds.
Iron Patriot: 30% chance when gaining an Armor Up Buff to inflict a 10% Physical Vulnerability Debuff for 12 seconds. Max stacks: 3.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: When fighting #Heroes is increased by 10%.
Unique Synergy: Does not stack with duplicate synergies.
Venom the Duck: If this Champion is a Herald, ending a Combo with a Light Attack will remove all active Symbiote Buffs and increase Aberration by 50%. This ability only activates while 1 Buff is active.
Red Goblin: If this Champion is a Herald and below 41% health, enter Frenzy indefinitely. This is removed if Red Goblin goes above 41% health.
Unique Synergy: Does not stack with duplicate synergies.
Knull: When the Opponent is immune to an effect, Knull gains a Fury Buff, increasing Attack Rating by 35% for 16 seconds. Max 1 stack(s).
Solo: Only affects this Champion and does not stack.
Symbiotic EmpowermentWhile Frenzy is Active:
Special Attacks generate +1 Symbiote Buff with 90 - 35% reduced Potency.
Gains | Inflicts
TRUE SENSE
ENERGIZE
FURY
APTITUDE
POWER DRAIN
ARMOR BREAK
INCINERATE
Direct Damage
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,318.72
ContactPhysical
Medium Attacks(3 Hits)
1x
3,617.2
ContactPhysical
2x
1,808.6
ContactPhysical
Heavy Attacks(2 Hits)
1x
2,318.72
ContactPhysical
1x
5,410.33
ProjectileEnergy
Special Attack 1(6 Hits)
5x
909.3
ContactPhysical
1x
4,546.5
ProjectileEnergy
Special Attack 2(6 Hits)
1x
909.3
ContactPhysical
3x
1,818.6
ProjectileEnergy
2x
1,363.95
ProjectileEnergy
Special Attack 3(1 Hits)
1x
29,461.32
Found In
Act
Quest Index
Story
REBELLION
4.2.64.3.34.4.3
REBIRTH
6.1.56.2.5
THE UNION
7.2.27.3.17.4.27.4.6
THE RADIANCE
8.1.18.1.38.2.18.2.58.3.58.4.4
REVELATION
9.1.39.3.4
Special Event
THE CRUCIBLE
1.11.2
THE NECROPOLIS
3.1
Abilities
Passive
Gain full Immunity to Incinerate and Power Burn.
Red Goblin’s Symbiote reduces Ability Accuracy of Passive Evade abilities for #Spider-Verse Champions by 100%.
Persistent Bloodlust - Max 5:
After Winning a Fight, gain 1 Bloodlust for the remainder of the Quest. If defeating a #Spider-Verse Champion, gain +1 Bloodlust.
Lose 1 Bloodlust when defeated.
Frenzy
While the Opponent has less than 15% health remaining, activate Frenzy. Each Bloodlust increases this threshold by a flat 10%, reaching 65% at max Bloodlust.
Frenzy also triggers a True Sense Buff bypassing the effects of Miss and Auto Block. If Frenzy ends, this Buff is removed.
Gain 1,363.95 Attack Rating. Additionally gain 1,363.95 Attack Rating for each Bloodlust. Each stack suffers from 15% reduced Potency
Special Activation - Symbiote Buffs
Activating Special Attacks creates a Buff based on the last attack launched. Buffs last for 15 seconds but start Paused. Buffs are unpaused the next time one of them is triggered.
Light Attack: Energize, granting 25% . Aptitudes increase the Potency of these Energize Buffs by 75%.
Medium Attack: Fury, granting 5,455.8 Attack Rating.
Heavy Attack: Aptitude, granting 120% increased Fury, Precision, and Armor Up Potency.
Carnage Bombs - Heavy Attacks and Special 2
Each Energize Buff inflicts Power Drain, draining 10% max Power over 15 seconds.
Each Fury Buff inflicts inflicts Armor Break, reducing Armor by 687.5 for 15 seconds.
All other Buffs inflict Incinerate, dealing 15,912.75 Energy Damage over 15 seconds. Incinerate also prevents Perfect Block and reduces Block Proficiency by -50%.
Heavy Attacks
Carnage Bomb Debuffs inflicted by this attack have 65% reduced Duration.
Special Attack 1
Symbiote Attacks: All 5 hits deal a burst of direct damage equal to 100% damage dealt. Potency increased by 100% for each Unique Debuff on the Opponent.
Shrapnel Blast: Incinerate, dealing 13,639.5 Energy Damage over 20 seconds.
Special Attack 2
Carnage Bombs: Inflict Carnage Bomb Debuffs.
After Burner: All 3 hits deal a burst of 9,093 energy damage.
Special Attack 3
Activate Frenzy for 30 seconds.
Inflict 7 Random Carnage Bomb Debuffs with 50% increased Duration.
Gains | Inflicts
TRUE SENSE
ENERGIZE
FURY
APTITUDE
POWER DRAIN
ARMOR BREAK
INCINERATE
Direct Damage
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,318.72
ContactPhysical
Medium Attacks(3 Hits)
1x
3,617.2
ContactPhysical
2x
1,808.6
ContactPhysical
Heavy Attacks(2 Hits)
1x
2,318.72
ContactPhysical
1x
5,410.33
ProjectileEnergy
Special Attack 1(6 Hits)
5x
909.3
ContactPhysical
1x
4,546.5
ProjectileEnergy
Special Attack 2(6 Hits)
1x
909.3
ContactPhysical
3x
1,818.6
ProjectileEnergy
2x
1,363.95
ProjectileEnergy
Special Attack 3(1 Hits)
1x
29,461.32
Found In
Act
Quest Index
Story
REBELLION
4.2.64.3.34.4.3
REBIRTH
6.1.56.2.5
THE UNION
7.2.27.3.17.4.27.4.6
THE RADIANCE
8.1.18.1.38.2.18.2.58.3.58.4.4
REVELATION
9.1.39.3.4
Special Event
THE CRUCIBLE
1.11.2
THE NECROPOLIS
3.1
Synergies
Red Goblin: Gain +1 Bloodlust the first time Red Goblin wins a Fight in a Quest.
Green Goblin: Launching Special Attacks sets Madness and Cunning stacks to be even. While both stacks are even, increase Ability Accuracy by 25%.
Carnage: When Genetic Mutation ends, generate 1 additional Permanent Buff. After reaching max Permanent Buffs, future Symbiotic Creation Buffs last 10 seconds.
Unique Synergy: Does not stack with duplicate Synergies.
Red Goblin: Lose 1 less Bloodlust when defeated.
Venom: Reduce the duration of Venom's Klyntar Buff by 30%.
Unique Synergy: Does not stack with duplicate Synergies.
Red Goblin: While Frenzy is active, Increase Buff Duration by 30%.
Spider-Man (Symbiote): Special 2 creates a non-stacking Fury Buff granting 5% attack for each Armor Break on the Opponent, lasting 20 seconds. While Active, Heavy Attacks inflict 1 additional Armor Break.
Unique Synergy: Does not stack with duplicate Synergies.
Red Goblin: While Frenzy is active, Fury and Energize Buffs have 15% increased Potency.
Iron Patriot: Arc Overload grants a Fury Buff increasing Attack Rating by 300% for 30 seconds, no longer burns out Iron Patriot’s Suit, and can be reactivated after a 60 second cooldown.
Unique Synergy: Does not stack with duplicate Synergies.
Symbiotes: Each Symbiote on the team grants 15% increased Critical Damage Rating.
Unique Synergy: Does not stack with duplicate Synergies.
ABNORMAL NORMAN
Summoned Symbiote: Medium Attacks grant a Passive for 3 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Incursion Synergy: This Synergy only works in Incursions.Jack O'Lantern: Special 2 only inflicts Poison Debuffs, replacing the Incinerate Debuffs.
Red Goblin: Special 2 produces an extra Carnage Bomb per Carnage Bomb hit.
Green Goblin: Pumpkin Bomb effects from Special Attacks have their chance increased to 100%. This does not increase the chance of Super Bombs.
Unique Synergy: Does not stack with duplicate synergies.
Spider-Punk: Spider-Punk: Personal Rupture Debuffs expire 10% slower. This becomes 20% slower against #Symbiotes.
Green Goblin: Whenever a Bag of Tricks effect fails due to chance, gain a Tricky Passive, increasing the Ability Accuracy of Bag of Tricks effects by 5% flat for 18 seconds. Max: 5. Tricky Passives have no effect on Super Bombs.
Red Goblin: When the Opponent’s Miss or Auto-block fails due to a reason other than chance while True Sense is active, gain a +30% Fury Buff for 10 seconds. Max: 2.
Iron Patriot: Personal Armor Break Debuffs have their Ability Accuracy increased by a flat amount to a total of 100%.
Unique Synergy: Does not stack with duplicate synergies.
Kindred: When Nightmare Outbreak activates, gain an Unstoppable Buff for 7 seconds.
Green Goblin: +10% Combat Power Rate while under 1 Bar of Power.
Red Goblin: When charging a Heavy Attack, gain a 20% Energize Buff for 5 seconds. Cooldown: 7.5 seconds.
Iron Patriot: 30% chance when gaining an Armor Up Buff to inflict a 10% Physical Vulnerability Debuff for 12 seconds. Max stacks: 3.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: When fighting #Heroes is increased by 10%.
Unique Synergy: Does not stack with duplicate synergies.
Venom the Duck: If this Champion is a Herald, ending a Combo with a Light Attack will remove all active Symbiote Buffs and increase Aberration by 50%. This ability only activates while 1 Buff is active.
Red Goblin: If this Champion is a Herald and below 41% health, enter Frenzy indefinitely. This is removed if Red Goblin goes above 41% health.
Unique Synergy: Does not stack with duplicate synergies.
Knull: When the Opponent is immune to an effect, Knull gains a Fury Buff, increasing Attack Rating by 35% for 16 seconds. Max 1 stack(s).
Solo: Only affects this Champion and does not stack.

















