champion_gem_featured
THE CHAMPION
#Defensive: Utility#Size: L#Elder#UNPLAYABLE
Immunities
Attributes
Rank 6
Sig.
Prestige
33,388
Challenge Rating
250
Attack
8,604
Health
150,615
Critical Rating
524
Critical Damage Rating
1,686
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
448
Block Proficiency
4,125
Physical Resistance
0
Energy Resistance
0
PRIMAL FURYPassive
When at least one of his Fury Buffs is active, The Champion unleashes the full potential of The Power Primordial. This increases the Potency of his Armor Break by 80.16 - 170%. Additionally, when he activates 2 or more of his Fury Buffs, he becomes Unstoppable, shrugging off the impact of the opponent’s Basic Attacks for 5 seconds.
While attacking or defending on the final node in a Quest, for each active Fury Buff and while his Unstoppable Buff is active, he regenerates 1 - 2.13% of the damage taken this fight per second, excluding the amount already regenerated by this ability. This ability can regenerate up to a maximum of 5% Health per second.
In addition to regenerating Health, The Champion is immune to Fate Seal, Heal Block,
, and any effects that modify Regeneration other than Poison.
Abilities
Persistent Charge
The Champion channels The Power Primordial, the residual energy left over from the Big Bang, to enhance his physical form and gain up to 8 Persistent Charges.
Every 16 seconds, The Champion gains 1 Persistent Charge and activates Fury Buffs equal to his Persistent Charge, each granting him +4,732.2 Attack Rating for 4.2 seconds.
1 Persistent Charge(s) are lost for every 20 hits in the opponent’s Combo Meter and when the opponents uses Nullify to remove any of his Fury Buffs.
Champion of the Universe
The Champion always seeks to fight against the Greatest Fighters in the universe. While fighting them, he gains Persistent Charges 30% faster and increases the Duration and Ability Accuracy of all of his Buffs by a flat +30%.
Contest’s Greatest Fighters: All of the Summoner's Champions.
While attacking or defending the final node in a Quest
+916.67 Armor Rating.
+56.12 Block Penetration.
Light Attacks - Requires 2 Persistent Charge
Activates passive
for 7 seconds if intercepting the opponent’s Dash Attack.
Medium Attacks - Requires 3 Persistent Charges
Inflicts an Armor Break if intercepting the opponent’s Dash Attack, reducing Armor Rating by 1,178.57 for 6 seconds.
Special Attack 1
When The Champion has 4 or more Persistent Charges, he spends one to activate a Regeneration Buff, regenerating 6,024.6 Health over 3 seconds.
Special Attack 2
Spends 2 Persistent Charge(s) if hitting the opponent, granting +11,000 Critical Rating for this attack.
Special Attack 3
Spends 2 Persistent Charge(s) to activate a Fury Buff, granting +1,720.8 Attack Rating for 10 seconds. This Fury also counts towards The Champion’s Primal Fury Signature Ability.
Power Stone
Tryco Slatterus channels the might of his Power Stone to strengthen and enhance his abilities based on how full his Health is. Only 1 Power Stone threshold may be active at a time.
Between 100% and 71% Health - Pre-Show
If the Champion begins this fight at 100% of his max Health, he begins the fight with 3 of his Fury Buffs active.
While The Champion is in the Pre-Show, his Health cannot fall below 70% in a single attack.
Between 70% and 31% Health - Opening Bout
While The Champion is Unstoppable, whenever the Attacker is struck they are inflicted with a Stun Debuff for 0.5 second(s).
The Champion gains an Unblockable Charge every 10 seconds. A Charge is consumed whenever he attacks, regardless if it hits or not, to make the attack Passively
. Unaffected by Ability Accuracy.
While The Champion is in the Opening Bout, his Health cannot regenerate beyond 70% or fall below 30% in a single attack.
Between 30% and 11% Health - Main Event
The Champion gains un Unblockable Charge 3 seconds faster.
Whenever The Champion is inflicted with a
or Stun Debuff, he has a 100% chance to
it. Cooldown: 6 seconds.
While The Champion is in the Main Event, his Health cannot regenerate beyond 30% or fall below 10% in a single attack.
Between 10% and 0% Health - Dark Match
The Champion Gains 3 Persistent
Charges.
a Special Attack hit with the Dexterity Mastery or a Dexterity replacement removes one Charge. Cooldown: 1 second. When all the Charges have been removed, The Champion can only take damage from Special Attacks.
Any damage dealt that would push The Champion into Dark Match is capped until he enters the mode. Additionally, he cannot heal.
Gains | Inflicts
FURY
PIERCE
TRUE ACCURACY
REGENERATION
UNBLOCKABLE
UNSTOPPABLE
UNSTOPPABLE
ARMOR BREAK
STUN
Attack Details
Hits
Damage
Damage Type
Light Attacks
(4 Hits)
4x
2,194.02
ContactPhysical
Medium Attacks
(2 Hits)
2x
3,422.67
ContactPhysical
Heavy Attacks
(2 Hits)
1x
2,194.02
ContactPhysical
1x
5,119.38
ContactPhysical
Special Attack 1
(5 Hits)
5x
1,720.8
ContactPhysicalMetalKick
Special Attack 2
(4 Hits)
1x
1,720.8
ContactPhysicalMetalKick
2x
1,720.8
ContactPhysicalMetalPunch
1x
3,441.6
ContactPhysicalMetalPunch
Special Attack 3
(1 Hits)
1x
30,974.4
ContactPhysical
Found In
Act
Quest Index
Story
REBIRTH
6.2.6
THE CHAMPION - Khonshu's Ankh